#ifndef _SCENE_SETTING_H
#define _SCENE_SETTING_H
#include "cocos2d.h"
#include "UI/LayerShop.h"
#include <list>
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace std;


class SceneSetting : public CCScene
{
public:
	SceneSetting(void);
	~SceneSetting(void);
private:
	void click_return(CCObject* pSender);
	void click_tabname(CCObject *pSender);
	void click_save(CCObject *pSender);
private:
	CCMenuItemSprite* m_pTabItem[3];
	
	list<LayerShop*> m_listShop;
};

#endif